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avoid malloc for duplicate check in got_pathlist_insert()
Stefan Sperling <stsp@stsp.name> wrote: > Perform duplicate check using data which was passed in, instead of > first copying to a newly allocated object which must be freed again > if a duplicate is found. > > ok? sure, seems a good idea to delay the allocation. ok op > diff cb1e84170470cee5b0156bcc3828050bd7edfac9 644b4477d07cb6b03533823301257ae2655402d4 > blob - d0ec896bd7350a9da6048dc4c9ee1020412b2d56 > blob + f4b3d337163db35814aa20bf256f110b9febeb41 > --- lib/path.c > +++ lib/path.c > @@ -224,17 +224,11 @@ got_pathlist_insert(struct got_pathlist_entry **insert > struct got_pathlist_head *pathlist, const char *path, void *data) > { > struct got_pathlist_entry *new, *pe; > + size_t path_len = strlen(path); > > if (inserted) > *inserted = NULL; > > - new = malloc(sizeof(*new)); > - if (new == NULL) > - return got_error_from_errno("malloc"); > - new->path = path; > - new->path_len = strlen(path); > - new->data = data; > - > /* > * Many callers will provide paths in a somewhat sorted order while > * constructing a path list from inputs such as tree objects or > @@ -244,21 +238,24 @@ got_pathlist_insert(struct got_pathlist_entry **insert > */ > pe = TAILQ_LAST(pathlist, got_pathlist_head); > while (pe) { > - int cmp = got_path_cmp(pe->path, new->path, > - pe->path_len, new->path_len); > - if (cmp == 0) { > - free(new); /* duplicate */ > - return NULL; > - } else if (cmp < 0) { > - TAILQ_INSERT_AFTER(pathlist, pe, new, entry); > - if (inserted) > - *inserted = new; > - return NULL; > - } > + int cmp = got_path_cmp(pe->path, path, pe->path_len, path_len); > + if (cmp == 0) > + return NULL; /* duplicate */ > + else if (cmp < 0) > + break; > pe = TAILQ_PREV(pe, got_pathlist_head, entry); > } > > - TAILQ_INSERT_HEAD(pathlist, new, entry); > + new = malloc(sizeof(*new)); > + if (new == NULL) > + return got_error_from_errno("malloc"); > + new->path = path; > + new->path_len = path_len; > + new->data = data; > + if (pe) > + TAILQ_INSERT_AFTER(pathlist, pe, new, entry); > + else > + TAILQ_INSERT_HEAD(pathlist, new, entry); > if (inserted) > *inserted = new; > return NULL;
avoid malloc for duplicate check in got_pathlist_insert()